crocodile race dnd 5e

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crocodile race dnd 5e

I would love to have a crocodile fight alongside with my character, preferably a ranger or some sort. Humanoid crocodiles that lurk in swamplandsAbility Score Increase. Here is some information for anyone who doesn't know how Crocodiles remove limbs from their victims. One among them is the changeling known for its shapeshifting abilities. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. The crocodile can hold its breath for 30 minutes. Party Role: Damage. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Fizban's Treasury of Dragons; 2022. The secondary languages of Aquan are Alzhedo and Midani. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. You are proficient in the Stealth skill. What are they hiding? Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. With a base AC of 17, tortles might be the best contender for an otherwise squishy wizard or sorcerer class in the game although this reduction of dependency on Dexterity and Constitution can help any multi-ability-dependent class (like a bard) as well. The Bheurs, also known as Winter Hags or Blue Hags live in the cold north where they live for the pleasure of bringing icy doom to as many people as they can. The Grung are a species of humanoid amphibians that resemble large frogs. Evil or not, their sylvan blood leads many of them to be inclined towards an erratic and chaotic nature, often governed by their emotions. Examples: Takika, Zaza, Gotakak, Roakat. They are frequently mistaken as overly-muscular lizardfolk with their thick tails and reptilian appearance. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. Traditionally little more than fodder for low-level adventurers, goblins are a subterranean folk found just about anywhere you go in the multiverse. Charisma is your spellcasting ability for these spells. You have a ring or spiral pattern of moles or freckles somewhere on your body. Theres everything from playable races inspired by Greek mythology, like the satyr and minotaur, to traditionally monstrous races given new life as playable options, like the goblin, bugbear, and orc, not to mention species from the farthest flung corners of the planes like Fairies, elemental Genasi, and the Gith. Age. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. https://taimashomebrewery.tumblr.com They usually reach adulthood at the age of 25, and become old at 180 years. Basic Rules, pg. Crocodiles have survived millions of years of evolution for a reason. They see the world as a place of predators and prey, where life and death are natural processes. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. They rarely live beyond 40 years. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. I add a death roll to all crocs in my games. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. You know the Thaumaturgy cantrip. Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. Your base walking speed is 30 feet. These beast-like creatures are humanoid alligators, much taller than the average human. (For reference the giant crocodile is 30 feet long while asarcosuchus is 40 feet long). Is it possible to have a crocodile as a companion? Your Strength or Constitution score increases by 1. This nature is as much a curse as it is a blessing. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. Where there only humans or were there a mix of different races? Save my name, email, and website in this browser for the next time I comment. Any kind of giant or humanoid can suffer from lycanthropy. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. THE WICKED thing was burnt last week. Covering The Best In Video Games, Esports, Movies and Geek Culture They were powerful hunters and were feared throughout many lands. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. 122. You know the Poison Spray cantrip. Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). You have two tiny bumps on top of your head, like horns, hidden in your hair. So more or less it depends on what class they are and how . In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. They live in swamps that men have learned to avoid, usually for good reason. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Your Intellect and Dexterity scores increase by 1. Instead of Sylvan, you can speak, read and write Infernal. Mimicry. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. Anyone could tell from just looking at his worn leather armor, his bow and the short sword in his belt, that he was a seasoned ranger. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Yuan-ti. You may learn another language of your choice. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. You can now print or save sheets. And as a boss fight there's one with legendary actions in Ghosts of Saltmarsh. Ability Score Increase. Witch Legacy. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. Your Strength score increases by 1. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. They do wish to survive, but they also wish to show off their victories to others and are very prideful. Sea Hags were found in and along the shores of the sea where they would lure people into the water to drown them. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. Actions. A shield's benefits apply as normal while you use your natural armor.Languages. Forced into exile? Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. Wow. This D&D 5E race was designed by Taima and first released in 2019. You seem to know A LOT about crocodiles, Blue64. Green hags, also known as swamp hags and river hags, use their magical powers to lure innocents into their traps. You can speak, read, and write Common and Draconic. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. Mechanically, this has made hobgoblins into one of the best races for a supporting character, able to buff and aid their allies better than just about any other race. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. Hit: 14 (2d8 + 5) bludgeoning damage. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. Bite. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. Charisma is your spellcasting ability for these spells. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. Maybe increase its hold breath time, I'm fairly sure crocodiles can hold their breaths for at least an hour. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . The hexlings aware of their own nature usually do whatever they can to keep it hidden, knowing that the prejudice against their sort makes it unsafe to be out. The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains.

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